Education
M.S. Game Design
Full Sail University, 2015-2016
B.S. Software Engineering
Izmir University of Economics, 2010-2014
Experience
Independent Study and Project Development - Software Engineer
September 2022 - October 2023
- Engaged in independent projects to enhance my technical skills including completely remaking my own website which is deployed on GitHub Pages along with others.
- Enrolled in multiple online courses to refresh my previous knowledge and expand my skill set.
Ethereum Mining Operation - Founder
September 2020 - September 2022
- Started as a small interest during COVID and grew to quite a substantial size.
- Building, setting up, and maintaining both my own and other systems.
- Started scaling down operations as Ethereum mining approached its conclusion, also the fact that this was always meant to be temporary.
Sumo Digital - Level Designer
January 2019 - February 2020
- Collaborating with cross discipline teams to create exciting, innovative and engaging levels.
- Understanding the role of pacing, narrative, theme and mechanics in creating compelling gameplay experiences.
- Realizing the high-level vision of my levels through all stages of development from initial block out through to final shipped product.
- Planning, executing and refining my levels from high-level concept to low-level scripting.
- Using player feedback and design direction to hone the gameplay experience.
Sledgehammer Games - Associate Technical Level Designer
May 2016 - May 2017
- Planning, building, and revising interesting layouts for gameplay.
- Designing and owning systems/mechanics from concept to completion.
- Creating and iterating on the second to second experiences.
- Implementing gameplay using proprietary level editor and scripting language.
- Collaborating with the Design, Art, and Engineering teams to create and refine gameplay mechanics, combat encounters, and cinematic sequences.
Zygobot - Technical Game Designer
October 2016 - April 2017
- Utilized C# programming language and Unity Game Engine to create interactive and engaging gameplay experiences.
- Collaborated with the technical team to optimize game performance, identifying and resolving bottlenecks and implementing efficient coding practices within Unity.
Petkim - Software Engineer Intern
August 2013 - September 2013
- Collaborated with the IT team to maintain and manage the company's network infrastructure.
PHICOMM - Software Engineer Intern
July 2012 - August 2012
- Utilized Java programming language and Eclipse IDE to create robust and efficient Android applications while implementing new features and improving existing functionality.